fix next item ID set incorrectly when joining a persistent game

This commit is contained in:
Martin Michelsen
2023-12-25 16:59:22 -08:00
parent 441457a873
commit 7c9309f6c5
4 changed files with 10 additions and 21 deletions
+1 -1
View File
@@ -233,7 +233,7 @@ struct Lobby : public std::enable_shared_from_this<Lobby> {
uint32_t generate_item_id(uint8_t client_id);
void on_item_id_generated_externally(uint32_t item_id);
void assign_inventory_and_bank_item_ids(std::shared_ptr<Client> c, bool consume_ids);
void assign_inventory_and_bank_item_ids(std::shared_ptr<Client> c);
QuestIndex::IncludeCondition quest_include_condition() const;