fix next item ID set incorrectly when joining a persistent game
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@@ -1957,7 +1957,7 @@ static void on_quest_loaded(shared_ptr<Lobby> l) {
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lc->use_default_bank();
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lc->create_challenge_overlay(lc->version(), l->quest->challenge_template_index, s->level_table);
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lc->log.info("Created challenge overlay");
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l->assign_inventory_and_bank_item_ids(lc, true);
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l->assign_inventory_and_bank_item_ids(lc);
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}
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}
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}
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@@ -3536,7 +3536,7 @@ static void on_DF_BB(shared_ptr<Client> c, uint16_t command, uint32_t, string& d
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lc->use_default_bank();
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lc->create_challenge_overlay(lc->version(), l->quest->challenge_template_index, s->level_table);
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lc->log.info("Created challenge overlay");
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l->assign_inventory_and_bank_item_ids(lc, true);
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l->assign_inventory_and_bank_item_ids(lc);
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}
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}
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@@ -4270,10 +4270,6 @@ static void on_6F(shared_ptr<Client> c, uint16_t command, uint32_t, string& data
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}
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c->config.clear_flag(Client::Flag::LOADING);
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if (command == 0x006F) {
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l->assign_inventory_and_bank_item_ids(c, true);
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}
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send_server_time(c);
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if (l->base_version == Version::BB_V4) {
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send_set_exp_multiplier(l);
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