fix event lookups in quest availability expressions
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@@ -294,8 +294,6 @@ struct Lobby : public std::enable_shared_from_this<Lobby> {
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QuestIndex::IncludeCondition quest_include_condition() const;
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static uint8_t game_event_for_lobby_event(uint8_t lobby_event);
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std::unordered_map<uint32_t, std::shared_ptr<Client>> clients_by_serial_number() const;
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static void dispatch_on_idle_timeout(evutil_socket_t, short, void* ctx);
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