fix event lookups in quest availability expressions

This commit is contained in:
Martin Michelsen
2024-03-03 23:15:57 -08:00
parent 6d6a8621bb
commit 7cd5aa1c2d
5 changed files with 4 additions and 19 deletions
-2
View File
@@ -294,8 +294,6 @@ struct Lobby : public std::enable_shared_from_this<Lobby> {
QuestIndex::IncludeCondition quest_include_condition() const;
static uint8_t game_event_for_lobby_event(uint8_t lobby_event);
std::unordered_map<uint32_t, std::shared_ptr<Client>> clients_by_serial_number() const;
static void dispatch_on_idle_timeout(evutil_socket_t, short, void* ctx);