add level table JSON format
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@@ -4269,7 +4269,9 @@ struct G_Attack_6x43_6x44_6x45 {
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le_uint16_t unknown_a2 = 0;
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} __packed_ws__(G_Attack_6x43_6x44_6x45, 8);
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// 6x46: Attack finished (sent after each of 43, 44, and 45) (protected on GC NTE/V3/V4)
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// 6x46: Set attack strike targets (sent after each of 43, 44, and 45) (protected on GC NTE/V3/V4)
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// This command sets the targets of each strike of an attack (e.g. each pair of mechgun bullets, or each swing of a
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// pair of daggers). For multi-strike attacks, this is sent multiple times.
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// The number of targets is not bounds-checked during byteswapping on GC clients. The client only expects up to 10
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// entries here, so if the number of targets is too large, the client will byteswap the function's return address on
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// the stack, and it will crash.
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