add level table JSON format

This commit is contained in:
Martin Michelsen
2026-05-09 13:36:33 -07:00
parent 9915422ae6
commit 7ce3ce5b65
46 changed files with 7462 additions and 398 deletions
+168 -41
View File
@@ -21,17 +21,34 @@ struct CharacterStatsT {
/* 0A */ U16T<BE> ata = 0;
/* 0C */ U16T<BE> lck = 0;
/* 0E */
static CharacterStatsT<BE> from_json(const phosg::JSON& json) {
return CharacterStatsT<BE>{
json.at("ATP").as_int(),
json.at("MST").as_int(),
json.at("EVP").as_int(),
json.at("HP").as_int(),
json.at("DFP").as_int(),
json.at("ATA").as_int(),
json.at("LCK").as_int()};
}
phosg::JSON json() const {
return phosg::JSON::dict({{"ATP", this->atp.load()},
{"MST", this->mst.load()},
{"EVP", this->evp.load()},
{"HP", this->hp.load()},
{"DFP", this->dfp.load()},
{"ATA", this->ata.load()},
{"LCK", this->lck.load()}});
}
operator CharacterStatsT<!BE>() const {
CharacterStatsT<!BE> ret;
ret.atp = this->atp;
ret.mst = this->mst;
ret.evp = this->evp;
ret.hp = this->hp;
ret.dfp = this->dfp;
ret.ata = this->ata;
ret.lck = this->lck;
return ret;
return CharacterStatsT<!BE>{
this->atp.load(),
this->mst.load(),
this->evp.load(),
this->hp.load(),
this->dfp.load(),
this->ata.load(),
this->lck.load()};
}
} __packed_ws_be__(CharacterStatsT, 0x0E);
using CharacterStats = CharacterStatsT<false>;
@@ -44,37 +61,82 @@ struct PlayerStatsT {
/* 10 */ F32T<BE> attack_range = 0.0;
/* 14 */ F32T<BE> knockback_range = 0.0;
/* 18 */ U32T<BE> level = 0; // Qedit specifies this as tech level when used for enemies
/* 1C */ U32T<BE> experience = 0;
/* 1C */ U32T<BE> exp = 0;
/* 20 */ U32T<BE> meseta = 0; // Qedit specifies this as TP when used for enemies
/* 24 */
operator PlayerStatsT<!BE>() const {
PlayerStatsT<!BE> ret;
ret.char_stats = this->char_stats;
ret.esp = this->esp;
ret.attack_range = this->attack_range;
ret.knockback_range = this->knockback_range;
ret.level = this->level;
ret.experience = this->experience;
ret.meseta = this->meseta;
static PlayerStatsT<BE> from_json(const phosg::JSON& json) {
return PlayerStatsT<BE>{
CharacterStatsT<BE>::from_json(json),
json.at("ESP").as_int(),
json.at("AttackRange").as_float(),
json.at("KnockbackRange").as_float(),
json.at("Level").as_int(),
json.at("EXP").as_int(),
json.at("Meseta").as_int()};
}
phosg::JSON json() const {
auto ret = this->char_stats.json();
ret.emplace("ESP", this->esp.load());
ret.emplace("AttackRange", this->attack_range.load());
ret.emplace("KnockbackRange", this->knockback_range.load());
ret.emplace("Level", this->level.load());
ret.emplace("EXP", this->exp.load());
ret.emplace("Meseta", this->meseta.load());
return ret;
}
operator PlayerStatsT<!BE>() const {
return PlayerStatsT<!BE>{
this->char_stats,
this->esp.load(),
this->attack_range.load(),
this->knockback_range.load(),
this->level.load(),
this->exp.load(),
this->meseta.load()};
}
} __packed_ws_be__(PlayerStatsT, 0x24);
using PlayerStats = PlayerStatsT<false>;
using PlayerStatsBE = PlayerStatsT<true>;
template <bool BE>
struct LevelStatsDeltaT {
/* 00 */ uint8_t atp;
/* 01 */ uint8_t mst;
/* 02 */ uint8_t evp;
/* 03 */ uint8_t hp;
/* 04 */ uint8_t dfp;
/* 05 */ uint8_t ata;
/* 06 */ uint8_t lck;
/* 07 */ uint8_t tp;
/* 08 */ U32T<BE> experience;
/* 00 */ uint8_t atp = 0;
/* 01 */ uint8_t mst = 0;
/* 02 */ uint8_t evp = 0;
/* 03 */ uint8_t hp = 0;
/* 04 */ uint8_t dfp = 0;
/* 05 */ uint8_t ata = 0;
/* 06 */ uint8_t lck = 0;
/* 07 */ uint8_t tp = 0;
/* 08 */ U32T<BE> exp = 0;
/* 0C */
static LevelStatsDeltaT<BE> from_json(const phosg::JSON& json) {
return LevelStatsDeltaT<BE>{
static_cast<uint8_t>(json.at("ATP").as_int()),
static_cast<uint8_t>(json.at("MST").as_int()),
static_cast<uint8_t>(json.at("EVP").as_int()),
static_cast<uint8_t>(json.at("HP").as_int()),
static_cast<uint8_t>(json.at("DFP").as_int()),
static_cast<uint8_t>(json.at("ATA").as_int()),
static_cast<uint8_t>(json.at("LCK").as_int()),
static_cast<uint8_t>(json.at("TP").as_int()),
static_cast<uint32_t>(json.at("EXP").as_int())};
}
phosg::JSON json() const {
return phosg::JSON::dict({{"ATP", this->atp},
{"MST", this->mst},
{"EVP", this->evp},
{"HP", this->hp},
{"DFP", this->dfp},
{"ATA", this->ata},
{"LCK", this->lck},
{"TP", this->tp},
{"EXP", this->exp.load()}});
}
operator LevelStatsDeltaT<!BE>() const {
return LevelStatsDeltaT<!BE>{
this->atp, this->mst, this->evp, this->hp, this->dfp, this->ata, this->lck, this->tp, this->exp.load()};
}
void apply(CharacterStats& ps) const {
ps.ata += this->ata;
@@ -95,6 +157,8 @@ class LevelTable {
// Offsets structures inside the subclasses' constructor implementations for more details on the file formats.
public:
virtual ~LevelTable() = default;
virtual size_t num_char_classes() const = 0;
virtual const CharacterStats& base_stats_for_class(uint8_t char_class) const = 0;
virtual const PlayerStats& max_stats_for_class(uint8_t char_class) const = 0;
virtual const LevelStatsDelta& stats_delta_for_level(uint8_t char_class, uint8_t level) const = 0;
@@ -102,50 +166,113 @@ public:
void reset_to_base(PlayerStats& stats, uint8_t char_class) const;
void advance_to_level(PlayerStats& stats, uint32_t level, uint8_t char_class) const;
std::string serialize_binary_v4() const;
phosg::JSON json() const;
protected:
LevelTable() = default;
};
class LevelTableV2 : public LevelTable { // from PlayerTable.prs (PC)
class JSONLevelTable : public LevelTable {
public:
LevelTableV2(const std::string& data, bool compressed);
virtual ~LevelTableV2() = default;
JSONLevelTable(const phosg::JSON& json);
virtual ~JSONLevelTable() = default;
virtual size_t num_char_classes() const;
virtual const CharacterStats& base_stats_for_class(uint8_t char_class) const;
const PlayerStats& level_100_stats_for_class(uint8_t char_class) const;
virtual const PlayerStats& max_stats_for_class(uint8_t char_class) const;
virtual const LevelStatsDelta& stats_delta_for_level(uint8_t char_class, uint8_t level) const;
private:
std::vector<CharacterStats> base_stats;
std::vector<PlayerStats> max_stats;
std::vector<std::array<LevelStatsDelta, 200>> level_deltas;
};
class LevelTableV2 : public LevelTable { // from PlayerTable.prs (PC)
public:
struct HPTPFactors {
le_float hp_factor;
le_float tp_factor;
} __packed_ws__(HPTPFactors, 8);
struct UnknownA9 {
le_float unknown_a1;
le_float unknown_a2;
le_float unknown_a3;
} __packed_ws__(UnknownA9, 0x0C);
struct AreaSoundConfig {
le_uint16_t step_sound;
le_uint16_t grass_step_sound;
le_uint16_t water_step_sound;
parray<uint8_t, 2> unused;
} __packed_ws__(AreaSoundConfig, 8);
struct WeaponReference {
le_uint16_t data1_1;
le_uint16_t data1_2;
} __packed_ws__(WeaponReference, 4);
struct UnknownA12 {
le_float unknown_a1;
le_float unknown_a2;
le_float unknown_a3;
le_float unknown_a4;
le_uint32_t unknown_a5;
} __packed_ws__(UnknownA12, 0x14);
explicit LevelTableV2(const std::string& data);
virtual ~LevelTableV2() = default;
virtual size_t num_char_classes() const;
virtual const CharacterStats& base_stats_for_class(uint8_t char_class) const;
virtual const PlayerStats& max_stats_for_class(uint8_t char_class) const;
virtual const LevelStatsDelta& stats_delta_for_level(uint8_t char_class, uint8_t level) const;
protected:
std::array<CharacterStats, 9> base_stats;
std::array<PlayerStats, 9> level_100_stats;
std::array<PlayerStats, 9> max_stats;
std::array<std::array<LevelStatsDelta, 200>, 9> level_deltas;
};
class LevelTableV3BE : public LevelTable { // from PlyLevelTbl.cpt (GC)
class LevelTableV3 : public LevelTable { // from PlyLevelTbl.cpt (GC/XB)
public:
LevelTableV3BE(const std::string& data, bool encrypted);
virtual ~LevelTableV3BE() = default;
virtual ~LevelTableV3() = default;
virtual size_t num_char_classes() const;
virtual const CharacterStats& base_stats_for_class(uint8_t char_class) const;
virtual const PlayerStats& max_stats_for_class(uint8_t char_class) const;
virtual const LevelStatsDelta& stats_delta_for_level(uint8_t char_class, uint8_t level) const;
private:
protected:
LevelTableV3() = default;
std::array<std::array<LevelStatsDelta, 200>, 12> level_deltas;
};
class LevelTableGC : public LevelTableV3 {
public:
explicit LevelTableGC(const std::string& data);
virtual ~LevelTableGC() = default;
};
class LevelTableXB : public LevelTableV3 {
public:
explicit LevelTableXB(const std::string& data);
virtual ~LevelTableXB() = default;
};
class LevelTableV4 : public LevelTable { // from PlyLevelTbl.prs (BB)
public:
LevelTableV4(const std::string& data, bool compressed);
explicit LevelTableV4(const std::string& data);
virtual ~LevelTableV4() = default;
virtual size_t num_char_classes() const;
virtual const CharacterStats& base_stats_for_class(uint8_t char_class) const;
virtual const PlayerStats& max_stats_for_class(uint8_t char_class) const;
virtual const LevelStatsDelta& stats_delta_for_level(uint8_t char_class, uint8_t level) const;
private:
protected:
std::array<CharacterStats, 12> base_stats;
std::array<std::array<LevelStatsDelta, 200>, 12> level_deltas;
};