add level table JSON format
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@@ -334,7 +334,7 @@ using PlayerDispDataDCPCV3 = PlayerDispDataDCPCV3T<false>;
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using PlayerDispDataDCPCV3BE = PlayerDispDataDCPCV3T<true>;
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struct PlayerDispDataBBPreview {
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/* 00 */ le_uint32_t experience = 0;
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/* 00 */ le_uint32_t exp = 0;
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/* 04 */ le_uint32_t level = 0;
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// The name field in this structure is used for the player's Guild Card number, apparently (possibly because it's a
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// char array and this is BB)
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