add level table JSON format
This commit is contained in:
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@@ -1,4 +1,6 @@
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{
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// Unlike all other PSO versions, this file is serialized and sent to the client. Making changes in here WILL affect
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// BB clients.
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"ArmorSaleDivisor": 0.79999995231628418,
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"ArmorStatBoostIndexes": [],
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"ItemCombinations": [
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@@ -3070,4 +3072,4 @@
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{"UnknownA1": 130.0, "UnknownA2": 30.0, "UnknownA3": 0x2000, "UnknownA4": 0x1999, "UnknownA5": 0x1}
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],
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"WeaponStatBoostIndexes": []
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}
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}
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@@ -1,4 +1,6 @@
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{
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// This file matches what's in the client's ItemPMT file. Modifying this file will not affect the client; it only
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// exists so the server can match the client's behavior.
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"ArmorSaleDivisor": 10.0,
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"ArmorStatBoostIndexes": [0x0, 0x0, 0x5, 0x5, 0x5, 0x5, 0x0, 0x5, 0xA, 0xA, 0xA, 0xA, 0xA, 0xA, 0xF, 0xF, 0x32, 0x14, 0x14, 0x14, 0x19, 0x19, 0x1E, 0x1E, 0x0, 0x0, 0x0, 0x0, 0x14, 0x46, 0x0, 0x1E, 0x0, 0x0, 0x0, 0x1E, 0x0, 0x1E, 0x1E, 0x0, 0x0, 0x0, 0x0, 0x0],
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"ItemCombinations": [],
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@@ -791,4 +793,4 @@
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{"UnknownA1": 150.0, "UnknownA2": 40.0, "UnknownA3": 0x4000, "UnknownA4": 0x18E3, "UnknownA5": 0x1}
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],
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"WeaponStatBoostIndexes": [0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x1B, 0x1B, 0x1C, 0x1C, 0x1C, 0x4, 0x5, 0x6, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7, 0x8, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x8, 0x2, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7, 0x8, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3, 0x0, 0x9, 0x0, 0x0, 0x0, 0x0, 0x0, 0x2, 0x0, 0xB, 0x1C, 0x1C, 0x13, 0x13, 0x13, 0xC, 0xC, 0xD, 0x0, 0x0, 0x0, 0x0, 0x0, 0xA, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xB, 0x0, 0x8, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xE, 0x8, 0x8, 0x1, 0x1, 0xF, 0xF, 0xF, 0x0, 0x10, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7, 0x11, 0x12, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xC, 0x0, 0x13, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x13, 0x14, 0x0, 0x0, 0x0, 0x0, 0x6, 0x0, 0x15, 0x15, 0x15, 0x0, 0x0, 0x0, 0x0]
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}
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}
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@@ -1,4 +1,6 @@
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{
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// This file matches what's in the client's ItemPMT file. Modifying this file will not affect the client; it only
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// exists so the server can match the client's behavior.
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"ArmorSaleDivisor": 10.0,
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"ArmorStatBoostIndexes": [0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1E, 0x0, 0x0, 0x0, 0x0, 0x0],
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"ItemCombinations": [],
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@@ -781,4 +783,4 @@
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{"UnknownA1": 150.0, "UnknownA2": 40.0, "UnknownA3": 0x4000, "UnknownA4": 0x2000, "UnknownA5": 0x1}
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],
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"WeaponStatBoostIndexes": [0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x1B, 0x1B, 0x1C, 0x1C, 0x1C, 0x4, 0x5, 0x6, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7, 0x8, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x8, 0x2, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7, 0x8, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3, 0x0, 0x9, 0x0, 0x0, 0x0, 0x0, 0x0, 0x2, 0x0, 0xB, 0x1C, 0x1C, 0x13, 0x13, 0x13, 0xC, 0xC, 0xD, 0x0, 0x0, 0x0, 0x0, 0x0, 0xA, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xB, 0x0, 0x8, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xE, 0x8, 0x8, 0x1, 0x1, 0xF, 0xF, 0xF, 0x0, 0x10, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7, 0x11, 0x12, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xC, 0x0, 0x13, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x13, 0x14, 0x0, 0x0, 0x0, 0x0, 0x6, 0x0, 0x15, 0x15, 0x15, 0x0, 0x0, 0x0, 0x0]
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}
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}
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@@ -1,4 +1,6 @@
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{
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// This file matches what's in the client's ItemPMT file. Modifying this file will not affect the client; it only
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// exists so the server can match the client's behavior.
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"ArmorSaleDivisor": 0.39999997615814209,
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"ArmorStatBoostIndexes": [],
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"ItemCombinations": [],
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@@ -795,4 +797,4 @@
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{"UnknownA1": 150.0, "UnknownA2": 20.0, "UnknownA3": 0x271C, "UnknownA4": 0x1999, "UnknownA5": 0xA}
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],
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"WeaponStatBoostIndexes": []
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}
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}
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@@ -1,4 +1,6 @@
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{
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// This file matches what's in the client's ItemPMT file. Modifying this file will not affect the client; it only
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// exists so the server can match the client's behavior.
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"ArmorSaleDivisor": 0.79999995231628418,
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"ArmorStatBoostIndexes": [],
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"ItemCombinations": [
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@@ -1299,4 +1301,4 @@
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{"UnknownA1": 100.0, "UnknownA2": 10.0, "UnknownA3": 0x10000, "UnknownA4": 0x1555, "UnknownA5": 0x4}
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],
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"WeaponStatBoostIndexes": []
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}
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}
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@@ -1,4 +1,6 @@
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{
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// This file matches what's in the client's ItemPMT file. Modifying this file will not affect the client; it only
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// exists so the server can match the client's behavior.
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"ArmorSaleDivisor": 0.79999995231628418,
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"ArmorStatBoostIndexes": [],
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"ItemCombinations": [
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@@ -2351,4 +2353,4 @@
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{"UnknownA1": 100.0, "UnknownA2": 10.0, "UnknownA3": 0x10000, "UnknownA4": 0x1555, "UnknownA5": 0x4}
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],
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"WeaponStatBoostIndexes": []
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}
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}
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@@ -1,4 +1,6 @@
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{
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// This file matches what's in the client's ItemPMT file. Modifying this file will not affect the client; it only
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// exists so the server can match the client's behavior.
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"ArmorSaleDivisor": 0.39999997615814209,
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"ArmorStatBoostIndexes": [],
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"ItemCombinations": [],
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@@ -1331,4 +1333,4 @@
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{"UnknownA1": 100.0, "UnknownA2": 10.0, "UnknownA3": 0x10000, "UnknownA4": 0x1555, "UnknownA5": 0x4}
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],
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"WeaponStatBoostIndexes": []
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}
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}
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@@ -1,4 +1,6 @@
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{
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// This file matches what's in the client's ItemPMT file. Modifying this file will not affect the client; it only
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// exists so the server can match the client's behavior.
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"ArmorSaleDivisor": 0.79999995231628418,
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"ArmorStatBoostIndexes": [],
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"ItemCombinations": [
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@@ -2350,4 +2352,4 @@
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{"UnknownA1": 50.0, "UnknownA2": 10.0, "UnknownA3": 0x10000, "UnknownA4": 0x18E3, "UnknownA5": 0xA}
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],
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"WeaponStatBoostIndexes": []
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}
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}
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Load Diff
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