diff --git a/system/config.example.json b/system/config.example.json index 830f4a16..a9e02b46 100644 --- a/system/config.example.json +++ b/system/config.example.json @@ -228,13 +228,13 @@ // User to run the server as. If present, newserv will attempt to switch to // this user's permissions after loading its configuration and opening // listening sockets. The special value $SUDO_USER causes newserv to look up - // the desired username in the $SUDO_USER variable instead. + // the desired username in the $SUDO_USER environment variable instead. // "User": "$SUDO_USER", - // Information menu contents. Each entry is a 3-list of - // [title, short description, full contents]. In the short description and - // full contents, you can use PSO escape codes with the $ character (for - // example, $Cx for colors). + // Information menu contents. Each entry is a list containing [title, + // short description, full contents]. In the short description and full + // contents, you can use PSO escape codes with the $ character (for example, + // $Cx for colors). "InformationMenuContents": [ ["Lobby commands", "Show commands used\nin the lobby", "These commands can be used in the lobby.\n\n$C6%sli$C7: Show basic information about the lobby\n$C6%sarrow $C7: Change your lobby arrow color\n$C6%sln [name]$C7: Change the lobby type (for you only)\n$C6%sexit$C7: Leave the current game or lobby\n$C6%spatch $C7: Run a patch on your client\n\n$C8Episode 3 only:$C7\n$C6%ssong $C7: Play a jukebox song"], ["Game commands", "Show commands used\nin games", "These commands can be used to customize games.\n\n$C8Before starting a game:$C7\n$C6%ssecid $C7: Set your override section ID\n$C6%srand $C7: Set your override random seed\n\n$C8When in a game:$C7\n$C6%sli$C7: Show basic information about the game\n$C6%swhat$C7: Describe the nearest item on the ground\n$C6%smaxlevel $C7: Set maximum level to join\n$C6%sminlevel $C7: Set minimum level to join\n$C6%spassword [password]$C7: Lock or unlock the game"], @@ -274,8 +274,8 @@ // changed in each lobby independently with the $event command, or in all // lobbies with the $allevent command. When a game is created, it inherits the // holiday event from the lobby from which it was created. - // The value for this field can be a string like "xmas" (the values have the - // same meanings as the $event command), or an integer. + // The value for this field can be a string like "xmas" (the names used here + // are the same as for the $event command), or an integer. // "LobbyEvent": "xmas", // Episode 3 menu song. If set, Episode 3 clients will hear this song when // they are at the newserv main menu. If set, this value must be an integer. diff --git a/system/ppc/Editors.3SE0.patch.s b/system/ppc/Editors.3SE0.patch.s index cdffc157..838cd4f8 100644 --- a/system/ppc/Editors.3SE0.patch.s +++ b/system/ppc/Editors.3SE0.patch.s @@ -115,9 +115,9 @@ activate_chosen_editor: # corresponds to a specific field in the current section). # lwz r4, [r29 + 0x10] # TFreeCamera - # TODO: This doesn't appear to do anything, despite having a lot of code - # that checks various buttons on the controller. Figure this out and make it - # work. + # This editor does nothing. Probably it was never implemented or the code + # was intentionally deleted (though if it was, it's not clear why only this + # editor's code was deleted). # lwz r4, [r29 + 0x14] # TFogEditor # Use L/R to pick a line, and the D-pad to modify the values. NO specifies