Add opt-in room crossplay compatibility
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+30
-1
@@ -4920,6 +4920,31 @@ static asio::awaitable<void> on_C9_XB(shared_ptr<Client> c, Channel::Message& ms
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co_return;
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}
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static uint16_t safe_default_compatibility_group_for_version(Version v) {
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static_assert(NUM_VERSIONS == 14, "Don't forget to update the safe default compatibility groups");
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static const array<uint16_t, NUM_VERSIONS> groups = {{
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0x0000, // PC_PATCH
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0x0000, // BB_PATCH
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0x0004, // DC_NTE compatible only with itself
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0x0008, // DC_11_2000 compatible only with itself
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0x00B0, // DC_V1 compatible with DC_V1, DC_V2, and PC_V2
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0x00B0, // DC_V2 compatible with DC_V1, DC_V2, and PC_V2
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0x0040, // PC_NTE compatible only with itself
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0x00B0, // PC_V2 compatible with DC_V1, DC_V2, and PC_V2
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0x0100, // GC_NTE compatible only with itself
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0x1200, // GC_V3 compatible with GC_V3 and XB_V3
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0x0400, // GC_EP3_NTE compatible only with itself
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0x0800, // GC_EP3 compatible only with itself
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0x1200, // XB_V3 compatible with GC_V3 and XB_V3
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0x2000, // BB_V4 compatible only with itself
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}};
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return groups.at(static_cast<size_t>(v));
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}
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static bool game_name_enables_full_crossplay(const string& name) {
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return !name.empty() && ((name[0] == 'x') || (name[0] == 'X'));
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}
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shared_ptr<Lobby> create_game_generic(
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shared_ptr<ServerState> s,
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shared_ptr<Client> creator_c,
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@@ -4960,7 +4985,11 @@ shared_ptr<Lobby> create_game_generic(
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game->episode = episode;
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game->mode = mode;
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game->difficulty = difficulty;
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game->allowed_versions = s->compatibility_groups.at(static_cast<size_t>(creator_c->version()));
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if (game_name_enables_full_crossplay(name)) {
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game->allowed_versions = s->compatibility_groups.at(static_cast<size_t>(creator_c->version()));
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} else {
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game->allowed_versions = safe_default_compatibility_group_for_version(creator_c->version());
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}
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static_assert(NUM_VERSIONS == 14, "Don't forget to update the group compatibility restrictions");
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if (!allow_v1 || (difficulty == Difficulty::ULTIMATE) || (mode == GameMode::CHALLENGE) || (mode == GameMode::SOLO)) {
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game->forbid_version(Version::DC_NTE);
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