implement lobby assignment at login
This commit is contained in:
+1
-1
@@ -316,7 +316,7 @@ struct ServerState : public std::enable_shared_from_this<ServerState> {
|
||||
ServerState& operator=(const ServerState&) = delete;
|
||||
ServerState& operator=(ServerState&&) = delete;
|
||||
|
||||
void add_client_to_available_lobby(std::shared_ptr<Client> c);
|
||||
void add_client_to_available_lobby(std::shared_ptr<Client> c, bool allow_games);
|
||||
void remove_client_from_lobby(std::shared_ptr<Client> c);
|
||||
bool change_client_lobby(
|
||||
std::shared_ptr<Client> c,
|
||||
|
||||
Reference in New Issue
Block a user