replace item names with IDs in config.json
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+4
-4
@@ -92,7 +92,7 @@ struct ItemData {
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// C = stack size (for tools)
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// D = DEF bonus
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// E = EVP bonus
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// F = armor/shield/unit flags (40=present; low 4 bits are present color)
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// F = armor/shield/unit flags (40=wrapped; low 4 bits are present color)
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// G = weapon grind
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// H = mag DEF
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// I = mag POW
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@@ -101,12 +101,12 @@ struct ItemData {
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// L = mag level
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// M = meseta amount
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// N = present color (weapon only; for other types this is in the flags field)
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// P = mag flags (40=present, 04=has left pb, 02=has right pb, 01=has center pb)
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// P = mag flags (40=wrapped, 04=has left pb, 02=has right pb, 01=has center pb)
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// Q = mag IQ
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// R = unit modifier (little-endian)
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// S = weapon flags (80=unidentified, 40=present) and special (low 6 bits)
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// S = weapon flags (80=unidentified, 40=wrapped) and special (low 6 bits)
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// T = slot count
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// U = tool flags (40=present; unused if item is stackable)
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// U = tool flags (40=wrapped; unused if item is stackable)
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// V = mag color
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// W = photon blasts
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// X = kill count (big-endian; high bit always set)
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