add xbox patch support
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@@ -19,7 +19,7 @@ See TODO.md for a list of known issues and future work I've curated, or go to th
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* [Item tables and drop modes](#item-tables-and-drop-modes)
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* [Cross-version play](#cross-version-play)
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* [Episode 3 features](#episode-3-features)
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* [Memory patches and DOL files for GC](#memory-patches-and-dol-files)
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* [Memory patches, client functions, and DOL files](#memory-patches-client-functions-and-dol-files)
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* [Using newserv as a proxy](#using-newserv-as-a-proxy)
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* [Chat commands](#chat-commands)
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* [Non-server features](#non-server-features)
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@@ -291,9 +291,9 @@ There is no public editor for Episode 3 maps and quests, but the format is descr
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Like quests, Episode 3 card definitions, maps, and quests are cached in memory. If you've changed any of these files, you can run `reload ep3-data` in the interactive shell to make the changes take effect without restarting the server.
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## Memory patches and DOL files
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## Memory patches, client functions, and DOL files
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Everything in this section requires resource_dasm to be installed, so newserv can use the PowerPC assembler and disassembler from its libresource_file library. If resource_dasm is not installed, newserv will still build and run, but these features will not be available.
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Everything in this section requires resource_dasm to be installed, so newserv can use the assemblers and disassemblers from its libresource_file library. If resource_dasm is not installed, newserv will still build and run, but these features will not be available.
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In addition, these features are only supported for the following game versions:
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* PSO GameCube Episodes 1&2 JP, USA, and EU (not Plus)
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@@ -301,12 +301,14 @@ In addition, these features are only supported for the following game versions:
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* PSO GameCube Episode 3 Trial Edition
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* PSO GameCube Episode 3 JP
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* PSO GameCube Episode 3 USA (experimental; must be manually enabled in config.json)
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* PSO Xbox (all versions)
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* PSO BB
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You can put memory patches in the system/ppc directory with filenames like PatchName.patch.s and they will appear in the Patches menu for PSO GC clients that support patching. Memory patches are written in PowerPC assembly and are compiled when newserv is started. The PowerPC assembly system's features are documented in the comments in system/ppc/WriteMemory.s - this file is not a memory patch itself, but it describes how memory patches may be written and the restrictions that apply to them.
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You can put memory patches in the system/client-functions directory with filenames like PatchName.patch.s and they will appear in the Patches menu for PSO GC, XB, and BB clients that support patching. Memory patches are written in PowerPC or x86 assembly and are compiled when newserv is started. The assembly system's features are documented in the comments in system/client-functions/WriteMemory.ppc.s.
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newserv comes with a set of patches for Episodes 1&2 based on AR codes originally made by Ralf at GC-Forever. Many of them were originally posted in [this thread](https://www.gc-forever.com/forums/viewtopic.php?f=38&t=2050).
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newserv comes with a set of patches for GC Episodes 1&2 based on AR codes originally made by Ralf at GC-Forever. Many of them were originally posted in [this thread](https://www.gc-forever.com/forums/viewtopic.php?f=38&t=2050).
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You can also put DOL files in the system/dol directory, and they will appear in the Programs menu. Selecting a DOL file there will load the file into the GameCube's memory and run it, just like the old homebrew loaders (PSUL and PSOload) did. For this to work, ReadMemoryWord.s, WriteMemory.s, and RunDOL.s must be present in the system/ppc directory. This has been tested on Dolphin but not on a real GameCube, so results may vary.
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You can also put DOL files in the system/dol directory, and they will appear in the Programs menu for GC clients. Selecting a DOL file there will load the file into the GameCube's memory and run it, just like the old homebrew loaders (PSUL and PSOload) did. For this to work, ReadMemoryWord.ppc.s, WriteMemory.ppc.s, and RunDOL.ppc.s must be present in the system/client-functions directory. This has been tested on Dolphin but not on a real GameCube, so results may vary.
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Like other kinds of data, functions and DOL files are cached in memory. If you've changed any of these files, you can run `reload functions` or `reload dol-files` in the interactive shell to make the changes take effect without restarting the server.
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