fix 6x70 handling in dc/pc cross-play

This commit is contained in:
Martin Michelsen
2023-10-08 15:20:48 -07:00
parent 5673de78be
commit 812310054c
2 changed files with 33 additions and 26 deletions
+4 -1
View File
@@ -4547,8 +4547,11 @@ struct G_Unknown_6x6F {
// 6x70: Sync player disp data and inventory (used while loading into game)
// Annoyingly, they didn't use the same format as the 65/67/68 commands here,
// and instead rearranged a bunch of things.
// The format appears to be the same for all pre-BB PSO versions, although
// Episode 3 does not send this command at all since the relevant data is sent
// tothe joining player in the 64 command instead.
struct G_SyncPlayerDispAndInventory_V3_6x70 {
struct G_SyncPlayerDispAndInventory_DC_PC_V3_6x70 {
G_ExtendedHeader<G_UnusedHeader> header;
// Offsets in this struct are relative to the overall command header
/* 000C */ le_uint16_t client_id;