fix 6x70 handling in dc/pc cross-play
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@@ -4547,8 +4547,11 @@ struct G_Unknown_6x6F {
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// 6x70: Sync player disp data and inventory (used while loading into game)
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// Annoyingly, they didn't use the same format as the 65/67/68 commands here,
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// and instead rearranged a bunch of things.
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// The format appears to be the same for all pre-BB PSO versions, although
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// Episode 3 does not send this command at all since the relevant data is sent
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// tothe joining player in the 64 command instead.
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struct G_SyncPlayerDispAndInventory_V3_6x70 {
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struct G_SyncPlayerDispAndInventory_DC_PC_V3_6x70 {
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G_ExtendedHeader<G_UnusedHeader> header;
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// Offsets in this struct are relative to the overall command header
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/* 000C */ le_uint16_t client_id;
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