From 8134243fb1b1ca6dc3be301bdf1c9945a7cff80e Mon Sep 17 00:00:00 2001 From: Corrine Date: Thu, 7 May 2026 16:11:14 -0700 Subject: [PATCH] Prevent confusion. --- system/config.example.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/system/config.example.json b/system/config.example.json index 22fccd9e..625f66eb 100644 --- a/system/config.example.json +++ b/system/config.example.json @@ -576,14 +576,14 @@ ], // BB bank size. If you change either of these values, you must also add "BankSize" to BBRequiredPatches, and change - // the patch contents in system/client-functions/BlueBurstExclusive/BankSize.59NL.patch.s to reflect the counts here. + // the patch contents in system/client-functions/BlueBurstExclusive/BankSize.5___.patch.s to reflect the counts here. "BBMaxBankItems": 200, "BBMaxBankMeseta": 999999, // Item stack limits. Note that changing these does not affect the client's behavior automatically - this only exists // to allow the server to understand the behavior of clients that are already patched with different stack limits. // If you want to use an unpatched BB client but still have custom stack limits, you can use the StackLimits runtime - // patch by editing system/client-functions/BlueBurstExclusive/StackLimits.59NL.patch.s to match the BB stack limits + // patch by editing system/client-functions/BlueBurstExclusive/StackLimits.5___.patch.s to match the BB stack limits // and adding "StackLimits" to the BBRequiredPatches list. // It's important that all players in the same game have the same stack limits, both on the client and server! So, if // you change the BB stack limits, you must either prevent BB from playing with other versions (see