more details on player_flags
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@@ -676,7 +676,7 @@ static const QuestScriptOpcodeDefinition opcode_defs[] = {
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// Sets a player's starting position.
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// valueA = client ID
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// regsB[0-2] = position (x, y, z as integers)
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// r egsB[3] = angle
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// regsB[3] = angle
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{0x76, "set_player_start_position", "p_setpos", {CLIENT_ID, {R_REG_SET_FIXED, 4}}, F_V0_V4 | F_ARGS},
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// Returns players to the Hunter's Guild counter.
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