track telepipe state in games
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@@ -247,6 +247,8 @@ public:
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// These are null unless the client is within the trade sequence (D0-D4 or EE commands)
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std::unique_ptr<PendingItemTrade> pending_item_trade;
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std::unique_ptr<PendingCardTrade> pending_card_trade;
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uint32_t telepipe_lobby_id;
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G_SetTelepipeState_6x68 telepipe_state;
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std::shared_ptr<Episode3::PlayerConfig> ep3_config; // Null for non-Ep3
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int8_t bb_character_index;
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ItemData bb_identify_result;
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