track telepipe state in games
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@@ -2866,6 +2866,17 @@ void send_game_player_state(shared_ptr<Client> to_c, shared_ptr<Client> from_c,
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to_send.player_tag = 0x00010000;
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to_send.guild_card_number = from_c->login->account->account_id;
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auto to_l = to_c->lobby.lock();
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if (to_l && (from_c->telepipe_lobby_id == to_l->lobby_id)) {
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to_send.telepipe.owner_client_id = from_c->telepipe_state.client_id2;
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to_send.telepipe.floor = from_c->telepipe_state.floor;
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to_send.telepipe.unknown_a1 = from_c->telepipe_state.unknown_b3;
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to_send.telepipe.x = from_c->telepipe_state.x;
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to_send.telepipe.y = from_c->telepipe_state.y;
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to_send.telepipe.z = from_c->telepipe_state.z;
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to_send.telepipe.unknown_a3 = from_c->telepipe_state.unknown_a3;
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}
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if (apply_overrides) {
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auto from_p = from_c->character();
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to_send.base.x = from_c->x;
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