use GC logic for BB nonrare item drop generation and shops

This commit is contained in:
Martin Michelsen
2023-03-07 23:16:42 -08:00
parent 6cdbc3e8e0
commit 838e53a91e
36 changed files with 4577 additions and 2270 deletions
+239
View File
@@ -0,0 +1,239 @@
#pragma once
#include <stdint.h>
#include <memory>
#include <string>
#include <phosg/Encoding.hh>
#include "Text.hh"
#include "ItemData.hh"
class ItemParameterTable {
public:
struct ItemBase {
le_uint32_t id;
le_uint16_t type;
le_uint16_t skin;
le_uint32_t team_points;
} __attribute__((packed));
struct ArmorOrShield {
ItemBase base;
le_uint16_t dfp;
le_uint16_t evp;
uint8_t block_particle;
uint8_t block_effect;
uint8_t item_class;
uint8_t unknown_a1;
uint8_t required_level;
uint8_t efr;
uint8_t eth;
uint8_t eic;
uint8_t edk;
uint8_t elt;
uint8_t dfp_range;
uint8_t evp_range;
uint8_t stat_boost;
uint8_t tech_boost;
le_uint16_t unknown_a2;
} __attribute__((packed));
struct Unit {
ItemBase base;
le_uint16_t stat;
le_uint16_t stat_amount;
le_int16_t modifier_amount;
parray<uint8_t, 2> unused;
} __attribute__((packed));
struct Mag {
ItemBase base;
uint8_t feed_table;
uint8_t unknown_a1;
uint8_t photon_blast;
uint8_t activation;
uint8_t on_pb_full;
uint8_t on_low_hp;
uint8_t on_death;
uint8_t on_boss;
uint8_t on_pb_full_flag;
uint8_t on_low_hp_flag;
uint8_t on_death_flag;
uint8_t on_boss_flag;
uint8_t item_class;
parray<uint8_t, 3> unused;
} __attribute__((packed));
struct Tool {
ItemBase base;
le_uint16_t amount;
le_uint16_t tech;
le_int32_t cost;
uint8_t item_flag;
parray<uint8_t, 3> unused;
} __attribute__((packed));
struct Weapon {
ItemBase base;
uint8_t item_class;
uint8_t unknown_a0;
le_uint16_t atp_min;
le_uint16_t atp_max;
le_uint16_t atp_required;
le_uint16_t mst_required;
le_uint16_t ata_required;
le_uint16_t mst;
uint8_t max_grind;
uint8_t photon;
uint8_t special;
uint8_t ata;
uint8_t stat_boost;
uint8_t projectile;
int8_t trail1_x;
int8_t trail1_y;
int8_t trail2_x;
int8_t trail2_y;
int8_t color;
uint8_t unknown_a1;
uint8_t unknown_a2;
uint8_t unknown_a3;
uint8_t unknown_a4;
uint8_t unknown_a5;
uint8_t tech_boost;
uint8_t combo_type;
} __attribute__((packed));
struct MagFeedResult {
int8_t defense;
int8_t power;
int8_t dexterity;
int8_t mind;
int8_t iq;
int8_t sync;
parray<uint8_t, 2> unused;
} __attribute__((packed));
struct MagFeedResultsList {
parray<MagFeedResult, 11> results;
} __attribute__((packed));
struct MagFeedResultsTable {
parray<MagFeedResultsList, 8> table;
} __attribute__((packed));
struct ItemStarValue {
uint8_t num_stars;
} __attribute__((packed));
struct Special {
le_uint16_t type;
le_uint16_t amount;
} __attribute__((packed));
struct StatBoost {
uint8_t stat1;
uint8_t stat2;
le_uint16_t amount1;
le_uint16_t amount2;
} __attribute__((packed));
struct MaxTechniqueLevels {
// Indexed as [tech_num][char_class]
parray<parray<uint8_t, 12>, 19> max_level;
} __attribute__((packed));
struct ItemCombination {
parray<uint8_t, 3> used_item;
parray<uint8_t, 3> equipped_item;
parray<uint8_t, 3> result_item;
uint8_t maglevel;
uint8_t grind;
uint8_t level;
uint8_t char_class;
parray<uint8_t, 3> unused;
} __attribute__((packed));
struct TechniqueBoost {
le_uint32_t tech1;
le_float boost1;
le_uint32_t tech2;
le_float boost2;
le_uint32_t tech3;
le_float boost3;
} __attribute__((packed));
struct EventItem {
parray<uint8_t, 3> item;
uint8_t probability;
} __attribute__((packed));
struct UnsealableItem {
parray<uint8_t, 3> item;
uint8_t unused;
} __attribute__((packed));
struct NonWeaponSaleDivisors {
le_float armor_divisor;
le_float shield_divisor;
le_float unit_divisor;
le_float mag_divisor;
} __attribute__((packed));
struct TableOffsets {
/* 00 / 14884 */ le_uint32_t weapon_table; // -> [{count, offset -> [Weapon]}](0xED)
/* 04 / 1478C */ le_uint32_t armor_table; // -> [{count, offset -> [ArmorOrShield]}](2; armors and shields)
/* 08 / 1479C */ le_uint32_t unit_table; // -> {count, offset -> [Unit]} (last if out of range)
/* 0C / 147AC */ le_uint32_t tool_table; // -> [{count, offset -> [Tool]}](0x1A) (last if out of range)
/* 10 / 147A4 */ le_uint32_t mag_table; // -> {count, offset -> [Mag]}
/* 14 / 0F4B8 */ le_uint32_t attack_animation_table; // -> [uint8_t](0xED)
/* 18 / 0DE7C */ le_uint32_t photon_color_table; // -> [0x24-byte structs](0x20)
/* 1C / 0E194 */ le_uint32_t weapon_range_table; // -> ???
/* 20 / 0F5A8 */ le_uint32_t weapon_sale_divisor_table; // -> [float](0xED)
/* 24 / 0F83C */ le_uint32_t sale_divisor_table; // -> NonWeaponSaleDivisors
/* 28 / 1502C */ le_uint32_t mag_feed_table; // -> [offset -> MagFeedResultsList](8)
/* 2C / 0FB0C */ le_uint32_t star_value_table; // -> [uint8_t] (indexed by .id from weapon, armor, etc.)
/* 30 / 0FE3C */ le_uint32_t special_data_table; // -> [Special]
/* 34 / 0FEE0 */ le_uint32_t weapon_effect_table; // -> [16-byte structs]
/* 38 / 1275C */ le_uint32_t stat_boost_table; // -> [StatBoost]
/* 3C / 11C80 */ le_uint32_t shield_effect_table; // -> [8-byte structs]
/* 40 / 12894 */ le_uint32_t max_tech_level_table; // -> MaxTechniqueLevels
/* 44 / 14FF4 */ le_uint32_t combination_table; // -> [{count, offset -> [ItemCombination]}]
/* 48 / 12754 */ le_uint32_t unknown_a1;
/* 4C / 14278 */ le_uint32_t tech_boost_table; // -> [TechniqueBoost] (always 0x2C of them? from counts struct?)
/* 50 / 15014 */ le_uint32_t unwrap_table; // -> {count, offset -> [{count, offset -> [4-byte structs]}]}
/* 54 / 1501C */ le_uint32_t unsealable_table; // -> {count, offset -> [UnsealableItem]}
/* 58 / 15024 */ le_uint32_t ranged_special_table; // -> {count, offset -> [4-byte structs]}
} __attribute__((packed));
struct CountAndOffset {
le_uint32_t count;
le_uint32_t offset;
} __attribute__((packed));
ItemParameterTable(std::shared_ptr<const std::string> data);
~ItemParameterTable() = default;
const Weapon& get_weapon(uint8_t data1_1, uint8_t data1_2) const;
const ArmorOrShield& get_armor_or_shield(uint8_t data1_1, uint8_t data1_2) const;
const Unit& get_unit(uint8_t data1_2) const;
const Tool& get_tool(uint8_t data1_1, uint8_t data1_2) const;
std::pair<uint8_t, uint8_t> find_tool_by_class(uint8_t tool_class) const;
const Mag& get_mag(uint8_t data1_1) const;
float get_sale_divisor(uint8_t data1_0, uint8_t data1_1) const;
const MagFeedResult& get_mag_feed_result(uint8_t table_index, uint8_t which) const;
uint8_t get_item_stars(uint16_t slot) const;
uint8_t get_max_tech_level(uint8_t char_class, uint8_t tech_num) const;
const ItemBase& get_item_definition(const ItemData& item) const;
uint8_t get_item_stars(const ItemData& item) const;
bool is_item_rare(const ItemData& item) const;
bool is_unsealable_item(const ItemData& param_1) const;
private:
std::shared_ptr<const std::string> data;
StringReader r;
const TableOffsets* offsets;
};