use GC logic for BB nonrare item drop generation and shops
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-2
@@ -13,7 +13,7 @@
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#include "Client.hh"
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#include "Episode3/BattleRecord.hh"
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#include "Episode3/Server.hh"
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#include "Items.hh"
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#include "ItemCreator.hh"
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#include "Map.hh"
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#include "Player.hh"
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#include "Quest.hh"
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@@ -75,7 +75,7 @@ struct Lobby : public std::enable_shared_from_this<Lobby> {
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// This seed is also sent to the client for rare enemy generation
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uint32_t random_seed;
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std::shared_ptr<std::mt19937> random;
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std::shared_ptr<const CommonItemCreator> common_item_creator;
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std::shared_ptr<ItemCreator> item_creator;
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// Ep3 stuff
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// There are three kinds of Episode 3 games. All of these types have the flag
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