use GC logic for BB nonrare item drop generation and shops
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+1
-19
@@ -9,31 +9,13 @@
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#include <phosg/Encoding.hh>
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#include "LevelTable.hh"
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#include "ItemData.hh"
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#include "Version.hh"
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#include "Text.hh"
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#include "Episode3/DataIndex.hh"
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struct ItemData { // 0x14 bytes
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union {
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uint8_t data1[12];
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le_uint16_t data1w[6];
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le_uint32_t data1d[3];
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} __attribute__((packed));
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le_uint32_t id;
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union {
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uint8_t data2[4];
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le_uint16_t data2w[2];
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le_uint32_t data2d;
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} __attribute__((packed));
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ItemData();
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void clear();
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uint32_t primary_identifier() const;
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} __attribute__((packed));
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struct PlayerBankItem;
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struct PlayerInventoryItem { // 0x1C bytes
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