use GC logic for BB nonrare item drop generation and shops
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@@ -956,9 +956,9 @@ static HandlerResult S_6x(shared_ptr<ServerState>,
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sizeof(G_EnemyDropItemRequest_PC_V3_BB_6x60));
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session.next_drop_item.data.id = session.next_item_id++;
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send_drop_item(session.server_channel, session.next_drop_item.data,
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true, cmd.area, cmd.x, cmd.z, cmd.request_id);
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true, cmd.area, cmd.x, cmd.z, cmd.enemy_id);
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send_drop_item(session.client_channel, session.next_drop_item.data,
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true, cmd.area, cmd.x, cmd.z, cmd.request_id);
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true, cmd.area, cmd.x, cmd.z, cmd.enemy_id);
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session.next_drop_item.clear();
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return HandlerResult::Type::SUPPRESS;
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