use GC logic for BB nonrare item drop generation and shops

This commit is contained in:
Martin Michelsen
2023-03-07 23:16:42 -08:00
parent 6cdbc3e8e0
commit 838e53a91e
36 changed files with 4577 additions and 2270 deletions
+2 -2
View File
@@ -956,9 +956,9 @@ static HandlerResult S_6x(shared_ptr<ServerState>,
sizeof(G_EnemyDropItemRequest_PC_V3_BB_6x60));
session.next_drop_item.data.id = session.next_item_id++;
send_drop_item(session.server_channel, session.next_drop_item.data,
true, cmd.area, cmd.x, cmd.z, cmd.request_id);
true, cmd.area, cmd.x, cmd.z, cmd.enemy_id);
send_drop_item(session.client_channel, session.next_drop_item.data,
true, cmd.area, cmd.x, cmd.z, cmd.request_id);
true, cmd.area, cmd.x, cmd.z, cmd.enemy_id);
session.next_drop_item.clear();
return HandlerResult::Type::SUPPRESS;