use GC logic for BB nonrare item drop generation and shops
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+7
-1
@@ -20,6 +20,8 @@
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#include "Lobby.hh"
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#include "Menu.hh"
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#include "Quest.hh"
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#include "CommonItemSet.hh"
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#include "ItemParameterTable.hh"
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@@ -64,9 +66,13 @@ struct ServerState {
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std::shared_ptr<const QuestIndex> quest_index;
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std::shared_ptr<const LevelTable> level_table;
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std::shared_ptr<const BattleParamsIndex> battle_params;
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std::shared_ptr<const CommonItemData> common_item_data;
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std::shared_ptr<const GSLArchive> bb_data_gsl;
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std::shared_ptr<const RareItemSet> rare_item_set;
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std::shared_ptr<const CommonItemSet> common_item_set;
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std::shared_ptr<const ArmorRandomSet> armor_random_set;
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std::shared_ptr<const ToolRandomSet> tool_random_set;
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std::array<std::shared_ptr<const WeaponRandomSet>, 4> weapon_random_sets;
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std::shared_ptr<const ItemParameterTable> item_parameter_table;
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std::shared_ptr<Episode3::TournamentIndex> ep3_tournament_index;
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