use GC logic for BB nonrare item drop generation and shops
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@@ -316,63 +316,4 @@
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// be turned off here. This option has no effect on Blue Burst games - item
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// tracking is always enabled for them.
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"EnableItemTracking": true,
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// Item drop rates for non-rare items in BB games. For each type (boxes or
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// enemies), all the categories must add up to a number less than 0x100000000.
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// Each number is a probability (out of 0x100000000) that the given item type
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// will appear.
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"CommonItemDropRates-Enemy": [
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0x03000000, // material
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0x20000000, // equipment
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0x06000000, // technique disk
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0x01800000, // scape doll
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0x06000000, // grinder
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0x10000000, // atomizers, etc.
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0x20000000, // mates/fluids
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0x40000000, // meseta
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],
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"CommonItemDropRates-Box": [
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0x00800000, // material
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0x20000000, // equipment
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0x01000000, // technique disk
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0x02000000, // scape doll
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0x08000000, // grinder
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0x10000000, // atomizers, etc.
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0x20000000, // mates/fluids
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0x80000000, // meseta
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],
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// Unit drop rates for non-rare items in BB games. Each entry is an array of
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// unit types, one array per difficulty. Each entry in the array has an equal
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// probability of dropping. If a unit type is 0xFF, then no item will drop.
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"CommonUnitTypes": [
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// normal
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[0x00, 0x00, 0x00, 0x04, 0x04, 0x04, 0x08, 0x08, 0x08, 0x0C, 0x0C, 0x0C,
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0x10, 0x10, 0x10, 0x14, 0x14, 0x14, 0x18, 0x18, 0x18, 0x21, 0x21, 0x21,
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0x24, 0x24, 0x24, 0x27, 0x27, 0x27, 0x2A, 0x2A, 0x2A, 0xFF, 0xFF, 0xFF,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0xFF, 0xFF, 0xFF, 0xFF],
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// hard
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[0x01, 0x01, 0x05, 0x05, 0x09, 0x09, 0x0D, 0x0D, 0x11, 0x11, 0x15, 0x15,
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0x19, 0x19, 0x21, 0x21, 0x24, 0x24, 0x27, 0x27, 0x2A, 0x2A, 0x30, 0x30,
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0x33, 0x33, 0x36, 0x36, 0x39, 0x39, 0x3C, 0x3C, 0x3F, 0x3F, 0xFF, 0xFF,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0xFF, 0xFF, 0xFF, 0xFF],
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// very hard
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[0x02, 0x02, 0x06, 0x06, 0x0A, 0x0A, 0x0E, 0x0E, 0x12, 0x12, 0x16, 0x16,
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0x1A, 0x1A, 0x22, 0x22, 0x25, 0x25, 0x28, 0x28, 0x2B, 0x2B, 0x31, 0x31,
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0x34, 0x34, 0x37, 0x37, 0x3A, 0x3A, 0x3D, 0x3D, 0x3F, 0x3F, 0x41, 0x41,
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0x42, 0x42, 0x43, 0x43, 0x44, 0x44, 0x45, 0x45, 0x46, 0x46, 0x47, 0x47,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0xFF, 0xFF, 0xFF, 0xFF],
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// ultimate
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[0x02, 0x02, 0x06, 0x06, 0x0A, 0x0A, 0x0E, 0x0E, 0x12, 0x12, 0x16, 0x16,
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0x1A, 0x1A, 0x23, 0x23, 0x26, 0x26, 0x29, 0x29, 0x2C, 0x2C, 0x31, 0x31,
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0x34, 0x34, 0x37, 0x37, 0x3A, 0x3A, 0x3D, 0x3D, 0x3F, 0x3F, 0x41, 0x41,
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0x42, 0x42, 0x43, 0x43, 0x44, 0x44, 0x45, 0x45, 0x46, 0x46, 0x47, 0x47,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0xFF, 0xFF, 0xFF, 0xFF],
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],
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}
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