fix GC rare enemy logic

This commit is contained in:
Martin Michelsen
2024-01-04 23:09:09 -08:00
parent d3d89f0168
commit 83f5487e7b
5 changed files with 31 additions and 12 deletions
+11
View File
@@ -1094,3 +1094,14 @@ const vector<EnemyType>& enemy_types_for_rare_table_index(Episode episode, uint8
return empty_vec;
}
}
bool enemy_type_is_rare(EnemyType type) {
return ((type == EnemyType::HILDEBLUE) ||
(type == EnemyType::AL_RAPPY) ||
(type == EnemyType::NAR_LILY) ||
(type == EnemyType::POUILLY_SLIME) ||
(type == EnemyType::MERISSA_AA) ||
(type == EnemyType::PAZUZU_ALT) ||
(type == EnemyType::DORPHON_ECLAIR) ||
(type == EnemyType::KONDRIEU));
}