fix GC rare enemy logic
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@@ -1094,3 +1094,14 @@ const vector<EnemyType>& enemy_types_for_rare_table_index(Episode episode, uint8
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return empty_vec;
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}
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}
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bool enemy_type_is_rare(EnemyType type) {
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return ((type == EnemyType::HILDEBLUE) ||
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(type == EnemyType::AL_RAPPY) ||
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(type == EnemyType::NAR_LILY) ||
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(type == EnemyType::POUILLY_SLIME) ||
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(type == EnemyType::MERISSA_AA) ||
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(type == EnemyType::PAZUZU_ALT) ||
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(type == EnemyType::DORPHON_ECLAIR) ||
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(type == EnemyType::KONDRIEU));
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}
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