fix GC rare enemy logic
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@@ -145,3 +145,4 @@ bool enemy_type_valid_for_episode(Episode episode, EnemyType enemy_type);
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uint8_t battle_param_index_for_enemy_type(Episode episode, EnemyType enemy_type);
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uint8_t rare_table_index_for_enemy_type(EnemyType enemy_type);
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const std::vector<EnemyType>& enemy_types_for_rare_table_index(Episode episode, uint8_t rt_index);
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bool enemy_type_is_rare(EnemyType type);
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