fix GC rare enemy logic

This commit is contained in:
Martin Michelsen
2024-01-04 23:09:09 -08:00
parent d3d89f0168
commit 83f5487e7b
5 changed files with 31 additions and 12 deletions
+1
View File
@@ -145,3 +145,4 @@ bool enemy_type_valid_for_episode(Episode episode, EnemyType enemy_type);
uint8_t battle_param_index_for_enemy_type(Episode episode, EnemyType enemy_type);
uint8_t rare_table_index_for_enemy_type(EnemyType enemy_type);
const std::vector<EnemyType>& enemy_types_for_rare_table_index(Episode episode, uint8_t rt_index);
bool enemy_type_is_rare(EnemyType type);