fix GC rare enemy logic
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@@ -4394,7 +4394,8 @@ static void on_6F(shared_ptr<Client> c, uint16_t command, uint32_t, string& data
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for (size_t z = 0; z < l->variations.size(); z++) {
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variations_str += string_printf("%" PRIX32, l->variations[z].load());
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}
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send_text_message_printf(c, "Rare seed: %08" PRIX32 "\nVariations: %s", l->random_seed, variations_str.c_str());
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send_text_message_printf(c, "Rare seed: %08" PRIX32 "\nRare enemies: %zu\nVariations: %s\n",
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l->random_seed, l->map->rare_enemy_indexes.size(), variations_str.c_str());
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}
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bool should_resume_game = true;
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