make BB games deterministic for replays
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## General
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- Encapsulate BB server-side random state and make replays deterministic
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- Write a simple status API
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- Implement per-game logging
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- Make reloading happen on separate threads so compression doesn't block active clients
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- Implement decrypt/encrypt actions for VMS files
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- Make UI strings localizable (e.g. entries in menus, welcome message, etc.)
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- Figure out what causes the corruption message on PC proxy sessions and fix it
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- Add an idle connection timeout for proxy sessions
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- Look into JP heart symbol bug on Linux
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## Episode 3
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- Enforce tournament deck restrictions (e.g. rank checks, No Assist option) when populating COMs at tournament start time
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- Add support for recording battles on the proxy server (both in primary and spectator teams)
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- Make `reload licenses` not vulnerable to online players' licenses overwriting licenses on disk somehow
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- Implement ranks (based on total Meseta earned)
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