rename DC_V1_11_2000_PROTOTYPE to DC_11_2000
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@@ -926,7 +926,7 @@ PSOBBCharacterFile::operator PSODC112000CharacterFile::Character() const {
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ret.inventory = this->inventory;
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// We don't need to do the v1-compatible encoding (hence it is OK to pass
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// nullptr here) but we do need to encode mag stats in the v2 format
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ret.inventory.encode_for_client(Version::DC_V1_11_2000_PROTOTYPE, nullptr);
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ret.inventory.encode_for_client(Version::DC_11_2000, nullptr);
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ret.disp = this->disp.to_dcpcv3<false>(language, language);
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ret.disp.visual.enforce_lobby_join_limits_for_version(Version::DC_V2);
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ret.validation_flags = this->validation_flags.load();
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