rename DC_V1_11_2000_PROTOTYPE to DC_11_2000

This commit is contained in:
Martin Michelsen
2025-01-01 20:58:28 -08:00
parent 0862b01770
commit 8508607c87
27 changed files with 171 additions and 150 deletions
+1 -1
View File
@@ -1135,7 +1135,7 @@
0x0000, // PC_PATCH
0x0000, // BB_PATCH
0x0004, // DC_NTE compatible only with itself
0x0008, // DC_V1_11_2000_PROTOTYPE compatible only with itself
0x0008, // DC_11_2000 compatible only with itself
0x00B0, // DC_V1 compatible with DC_V1, DC_V2, and PC_V2
0x00B0, // DC_V2 compatible with DC_V1, DC_V2, and PC_V2
0x0040, // PC_NTE compatible only with itself
+6 -6
View File
@@ -6,12 +6,12 @@
// These specify the quest's name, description, and other information.
// The .version directive specifies which version of the game the quest is for.
// The values are DC_NTE, DC_V1_11_2000_PROTOTYPE, DC_V1, DC_V2, PC_V2, GC_NTE,
// GC_V3, GC_EP3_NTE, GC_EP3, XB_V3, and BB_V4. This determines which set of
// opcodes to use during compilation, and also specifies the header format and
// string encoding. This does not affect where the quest appears in menus, so
// for versions that use the same opcodes, headers, and string encodings, it is
// OK to use a symbolic link (hence q058-xb-e.bin.txt is a link to this file).
// The values are DC_NTE, DC_11_2000, DC_V1, DC_V2, PC_V2, GC_NTE, GC_V3,
// GC_EP3_NTE, GC_EP3, XB_V3, and BB_V4. This determines which set of opcodes
// to use during compilation, and also specifies the header format and string
// encoding. This does not affect where the quest appears in menus, so for
// versions that use the same opcodes, headers, and string encodings, it is OK
// to use a symbolic link (hence q058-xb-e.bin.txt is a link to this file).
.version GC_V3
// The .quest_num directive specifies the internal number of the quest. This