remove some memcpy/memset calls in favor of default constructors
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@@ -890,9 +890,6 @@ void send_join_game_t(shared_ptr<Client> c, shared_ptr<Lobby> l) {
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l->clients[x]->game_data.player()->disp);
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}
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player_count++;
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} else {
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// inventory doesn't have a default contructor, so clear it manually
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memset(&cmd.players_ep3[x].inventory, 0, sizeof(cmd.players_ep3[x].inventory));
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}
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}
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