ignore client rules in tournament matches
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@@ -12,6 +12,7 @@
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#include "MapState.hh"
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#include "PlayerState.hh"
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#include "RulerServer.hh"
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#include "Tournament.hh"
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struct Lobby;
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@@ -63,7 +64,7 @@ public:
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std::shared_ptr<const MapIndex> map_index,
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uint32_t behavior_flags,
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std::shared_ptr<PSOLFGEncryption> random_crypt,
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std::shared_ptr<const MapIndex::MapEntry> map_if_tournament);
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std::shared_ptr<const Tournament> tournament);
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~Server() noexcept(false);
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void init();
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@@ -233,7 +234,7 @@ public:
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uint32_t behavior_flags;
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std::shared_ptr<PSOLFGEncryption> random_crypt;
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std::shared_ptr<const MapIndex::MapEntry> last_chosen_map;
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bool is_tournament;
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std::shared_ptr<const Tournament> tournament;
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bool tournament_match_result_sent;
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uint8_t override_environment_number;
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mutable std::deque<StackLogger*> logger_stack;
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