add condition clearing and auto-revive to infinite hp mode

This commit is contained in:
Martin Michelsen
2024-03-10 12:06:32 -07:00
parent 6b5e657630
commit 8594e5af3c
29 changed files with 407 additions and 26 deletions
+1
View File
@@ -113,6 +113,7 @@ struct ServerState : public std::enable_shared_from_this<ServerState> {
QuestFlagsForDifficulty quest_flag_persist_mask;
uint64_t persistent_game_idle_timeout_usecs = 0;
bool ep3_send_function_call_enabled = false;
bool enable_v3_v4_protected_subcommands = false;
bool catch_handler_exceptions = true;
bool ep3_infinite_meseta = false;
std::vector<uint32_t> ep3_defeat_player_meseta_rewards = {400, 500, 600, 700, 800};