diff --git a/README.md b/README.md index 02443e87..653f1c5c 100644 --- a/README.md +++ b/README.md @@ -31,6 +31,7 @@ With that said, I offer no guarantees on how or when this project will advance. Current known issues / missing features / things to do: - Support disconnect hooks to clean up state, like if a client disconnects during quest loading or during a trade window execution. - Episode 3 battles and tournaments aren't implemented. (Some reverse-engineering has already been done here though - see Episode3.hh/cc) + - Card auctions could be supported without too much effort, though; only the EF command needs to be implemented. - PSOBB is not well-tested and likely will disconnect or misbehave when clients try to use unimplemented features. - Enemy indexes also desync slightly in most games, often in later areas, leading to incorrect EXP values being given for killed enemies. - Fix some edge cases on the BB proxy server (e.g. make sure Change Ship does the right thing, which is not the same as what it should do on V2/V3). diff --git a/src/ReceiveCommands.cc b/src/ReceiveCommands.cc index d6a68509..cd1b8fb3 100644 --- a/src/ReceiveCommands.cc +++ b/src/ReceiveCommands.cc @@ -3337,7 +3337,7 @@ static on_command_t handlers[0x100][6] = { /* EC */ {nullptr, nullptr, nullptr, on_create_game_dc_v3, nullptr, on_leave_char_select_bb, }, /* EC */ /* ED */ {nullptr, nullptr, nullptr, nullptr, nullptr, on_change_account_data_bb, }, /* ED */ /* EE */ {nullptr, nullptr, nullptr, on_card_trade, nullptr, nullptr, }, /* EE */ - /* EF */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, }, /* EF */ + /* EF */ {nullptr, nullptr, nullptr, on_ignored_command, nullptr, nullptr, }, /* EF */ /* F0 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, }, /* F0 */ /* F1 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, }, /* F1 */ /* F2 */ {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, }, /* F2 */