assign bank item IDs at game join time
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@@ -191,7 +191,7 @@ struct Lobby : public std::enable_shared_from_this<Lobby> {
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ItemData remove_item(uint32_t item_id);
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uint32_t generate_item_id(uint8_t client_id);
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void on_item_id_generated_externally(uint32_t item_id);
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void assign_inventory_item_ids(std::shared_ptr<Client> c);
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void assign_inventory_and_bank_item_ids(std::shared_ptr<Client> c);
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QuestIndex::IncludeCondition quest_include_condition() const;
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