assign bank item IDs at game join time
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@@ -101,10 +101,11 @@ struct PlayerBank {
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/* 12C8 */
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void add_item(const ItemData& item);
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ItemData remove_item_by_index(size_t index, uint32_t amount);
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ItemData remove_item(uint32_t item_id, uint32_t amount);
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size_t find_item(uint32_t item_id);
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void sort();
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void assign_ids(uint32_t base_id);
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} __attribute__((packed));
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struct PlayerDispDataBB;
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