assign bank item IDs at game join time
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@@ -254,6 +254,7 @@ struct PSOBBCharacterFile {
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void clear_all_material_usage();
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void print_inventory(FILE* stream, Version version, std::shared_ptr<const ItemNameIndex> name_index) const;
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void print_bank(FILE* stream, Version version, std::shared_ptr<const ItemNameIndex> name_index) const;
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} __attribute__((packed));
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struct PSOBBGuildCardFile {
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