From 85ef84a6d51ed18f900503906c571f9d9941a72a Mon Sep 17 00:00:00 2001 From: Martin Michelsen Date: Tue, 17 Oct 2023 10:24:11 -0700 Subject: [PATCH] fix wording in Ep3 card transformation comment --- src/Episode3/DataIndexes.hh | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Episode3/DataIndexes.hh b/src/Episode3/DataIndexes.hh index 9ab203c9..48f3f035 100644 --- a/src/Episode3/DataIndexes.hh +++ b/src/Episode3/DataIndexes.hh @@ -686,7 +686,7 @@ struct CardDefinition { // Once a rank is chosen, the game puts all possible cards into buckets based // on how many of that card the player already has, then chooses a random card // out of bucket 0, then bucket 1, etc. all the way up to bucket 49 (or 2 if - // the final rank is S or SS). The first drawn card that is the final rank is + // the final rank is S or SS). The first drawn card that has the final rank is // the card that the original card transforms into. Notably, this logic means // that cards are more likely to transform into cards that the player doesn't // already have, or only has few copies of. Also notably, it is impossible for