add B2 patch support on PSO Plus
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@@ -677,6 +677,7 @@
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// category_name: what appears in the quest menu on the client.
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// description: what appears in the category description window (may
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// contain color escape codes like $C6).
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[0x000, "hidden", "Hidden", "$E$C6Quests that do not\nappear in any menu"],
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[0x081, "government-console-ep1", "Hero in Red", "$E$CG-Red Ring Rico-\n$C6Quests that follow\nthe Episode 1\nstoryline"],
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[0x081, "government-console-ep2", "The Military's Hero", "$E$CG-Heathcliff Flowen-\n$C6Quests that follow\nthe Episode 2\nstoryline"],
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[0x081, "retrieval", "Retrieval", "$E$C6Quests that involve\nretrieving an object"],
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@@ -1045,6 +1046,19 @@
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// (100 on v1, 200 on other versions, or 999 on Episode 3).
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"NotifyServerForMaxLevelAchieved": false,
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// If this number is nonnegative, it specifies a quest which is automatically
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// sent to clients using Episodes 1&2 Plus USA when they connect. This is
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// intended to be used for enabling server-side patches at connection time.
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// This is not enabled by default because it has not yet been tested on real
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// hardware, and it also increases the loading time considerably - the player
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// has to wait for the initial server connection, then wait for the quest to
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// load, then wait for the client to leave the "game", before even getting to
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// the welcome message.
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// This quest is not intended to be localized since it should not contain any
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// user-visible text, so the server sends the English version for PSO USA
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// v1.2, and the Japanese version for PSO JP v1.5, regardless of the client's
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// language setting. The quest is not used on any other PSO version.
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"PSOPlusSendFunctionCallQuestNumber": -1,
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// Whether to enable patches on Episode 3 USA. This functionality depends on
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// exploiting a bug in Episode 3, and while it seems to work reliably on
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// Dolphin, it hasn't been tested on a real GameCube. So, newserv doesn't
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