split disp data into stats and visual substructures
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@@ -234,7 +234,7 @@ struct HandAndEquipState {
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std::string str() const;
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} __attribute__((packed));
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struct PlayerStats {
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struct PlayerBattleStats {
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le_uint16_t damage_given;
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le_uint16_t damage_taken;
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le_uint16_t num_opponent_cards_destroyed;
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@@ -256,7 +256,7 @@ struct PlayerStats {
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le_uint16_t action_card_negated_damage;
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le_uint16_t unused;
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PlayerStats();
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PlayerBattleStats();
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void clear();
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float score(size_t num_rounds) const;
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