split disp data into stats and visual substructures
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+5
-5
@@ -6,7 +6,7 @@
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#include <phosg/Encoding.hh>
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#include <string>
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struct PlayerStats {
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struct CharacterStats {
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le_uint16_t atp;
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le_uint16_t mst;
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le_uint16_t evp;
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@@ -15,7 +15,7 @@ struct PlayerStats {
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le_uint16_t ata;
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le_uint16_t lck;
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PlayerStats() noexcept;
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CharacterStats() noexcept;
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} __attribute__((packed));
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class LevelTable { // from PlyLevelTbl.prs
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@@ -31,18 +31,18 @@ public:
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uint8_t tp;
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le_uint32_t experience;
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void apply(PlayerStats& ps) const;
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void apply(CharacterStats& ps) const;
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} __attribute__((packed));
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struct Table {
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PlayerStats base_stats[12];
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CharacterStats base_stats[12];
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le_uint32_t unknown[12];
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LevelStats levels[12][200];
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} __attribute__((packed));
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LevelTable(std::shared_ptr<const std::string> data, bool compressed);
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const PlayerStats& base_stats_for_class(uint8_t char_class) const;
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const CharacterStats& base_stats_for_class(uint8_t char_class) const;
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const LevelStats& stats_for_level(uint8_t char_class, uint8_t level) const;
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private:
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