split Episode3::DataIndex into multiple structures
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@@ -5,7 +5,7 @@
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#include <stdexcept>
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#include <string>
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#include "Episode3/DataIndex.hh"
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#include "Episode3/DataIndexes.hh"
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#include "Episode3/DeckState.hh"
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#include "Episode3/MapState.hh"
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#include "Episode3/PlayerStateSubordinates.hh"
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@@ -5178,8 +5178,8 @@ struct G_MapList_GC_Ep3_6xB6x40 {
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le_uint16_t compressed_data_size;
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le_uint16_t unused;
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// PRS-compressed map list data follows here. newserv generates this from the
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// map index at startup time; see the MapList struct in Episode3/DataIndex.hh
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// and Episode3::DataIndex::get_compressed_map_list for details on the format.
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// map index at startup; see the MapList struct in Episode3/DataIndexes.hh
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// and Episode3::MapIndex::get_compressed_map_list for details on the format.
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} __packed__;
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struct G_MapData_GC_Ep3_6xB6x41 {
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