split Episode3::DataIndex into multiple structures

This commit is contained in:
Martin Michelsen
2023-08-13 23:12:27 -07:00
parent 7e55719983
commit 87118049ab
36 changed files with 416 additions and 328 deletions
+3 -3
View File
@@ -5,7 +5,7 @@
#include <stdexcept>
#include <string>
#include "Episode3/DataIndex.hh"
#include "Episode3/DataIndexes.hh"
#include "Episode3/DeckState.hh"
#include "Episode3/MapState.hh"
#include "Episode3/PlayerStateSubordinates.hh"
@@ -5178,8 +5178,8 @@ struct G_MapList_GC_Ep3_6xB6x40 {
le_uint16_t compressed_data_size;
le_uint16_t unused;
// PRS-compressed map list data follows here. newserv generates this from the
// map index at startup time; see the MapList struct in Episode3/DataIndex.hh
// and Episode3::DataIndex::get_compressed_map_list for details on the format.
// map index at startup; see the MapList struct in Episode3/DataIndexes.hh
// and Episode3::MapIndex::get_compressed_map_list for details on the format.
} __packed__;
struct G_MapData_GC_Ep3_6xB6x41 {