diff --git a/src/CommandFormats.hh b/src/CommandFormats.hh index b18bc49a..03c1bd20 100644 --- a/src/CommandFormats.hh +++ b/src/CommandFormats.hh @@ -5519,7 +5519,7 @@ struct G_Unknown_GC_Ep3_6xB4x4A { // opponents' levels is used.) The game scans the appropriate list for the entry // whose threshold is less than or equal to than the level difference, and // returns the corresponding value. For example, if the first two entries in the -// win list are [20, 40] and [10, 30], and the player defeats an opponent who is +// win list are {20, 40} and {10, 30}, and the player defeats an opponent who is // 15 levels above the player's level, the player will get 30 EX when they win // the battle. If all thresholds are greater than the level difference, the last // entry's value is used. Finally, if the opponent team has no humans on it, the @@ -5582,7 +5582,7 @@ struct G_ClearSetCardConditions_GC_Ep3_6xB4x4F { uint8_t unused = 0; // For each 1 bit in this mask, the conditions of the corresponding card // should be deleted. The low bit corresponds to the SC card; the next bit - // corresponds to set slot 1, the next bit to set slot 2, etc. (The upper 7 + // corresponds to set slot 0, the next bit to set slot 1, etc. (The upper 7 // bits of this field are unused.) le_uint16_t clear_mask = 0; } __packed__; @@ -5592,7 +5592,7 @@ struct G_ClearSetCardConditions_GC_Ep3_6xB4x4F { struct G_SetTrapTileLocations_GC_Ep3_6xB4x50 { G_CardBattleCommandHeader header = {0xB4, sizeof(G_SetTrapTileLocations_GC_Ep3_6xB4x50) / 4, 0, 0x50, 0, 0, 0}; // Each entry in this array corresponds to one of the 5 trap types, in order. - // Each entry is a, [x, y] pair; if that trap type is not present, its + // Each entry is an [x, y] pair; if that trap type is not present, its // location entry is FF FF. parray, 5> locations; parray unused;