skip room unlock events in switch assist
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@@ -1245,7 +1245,8 @@ struct G_ItemSubcommand {
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struct G_SwitchStateChanged_6x05 {
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uint8_t subcommand;
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uint8_t size;
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parray<uint8_t, 8> unknown; // includes switch ID
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le_uint16_t switch_id; // 0xFFFF for room clear when all enemies defeated
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parray<uint8_t, 6> unknown;
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uint8_t area;
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uint8_t enabled;
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};
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