add findings from first pass on movement data

This commit is contained in:
Martin Michelsen
2026-01-12 21:42:51 -08:00
parent e4ef96fcc5
commit 890014b223
9 changed files with 751 additions and 168 deletions
+2 -1
View File
@@ -164,7 +164,8 @@ struct EnemyTypeDefinition {
std::vector<uint8_t> bp_stats_indexes;
std::vector<uint8_t> bp_attack_data_indexes;
std::vector<uint8_t> bp_resist_data_indexes;
std::vector<uint8_t> bp_movement_data_indexes;
// Note: movement data isn't bound as strongly to the enemy types; some enemies use many entries and some use none at
// all, so we don't list them here. See notes/movement-data.txt for a listing of which enemies use which entries.
const char* enum_name;
const char* in_game_name;
const char* ultimate_name; // May be null if same as in_game_name