add findings from first pass on movement data
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+2
-1
@@ -164,7 +164,8 @@ struct EnemyTypeDefinition {
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std::vector<uint8_t> bp_stats_indexes;
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std::vector<uint8_t> bp_attack_data_indexes;
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std::vector<uint8_t> bp_resist_data_indexes;
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std::vector<uint8_t> bp_movement_data_indexes;
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// Note: movement data isn't bound as strongly to the enemy types; some enemies use many entries and some use none at
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// all, so we don't list them here. See notes/movement-data.txt for a listing of which enemies use which entries.
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const char* enum_name;
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const char* in_game_name;
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const char* ultimate_name; // May be null if same as in_game_name
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