add findings from first pass on movement data
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+3
-7
@@ -2929,7 +2929,8 @@ static const vector<DATEntityDefinition> dat_enemy_definitions({
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// param6 = type (0 = Dimenian, 1 = La Dimenian, 2 = So Dimenian)
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{0x00A6, F_V0_V4, 0x0000000000180700, "TObjEneDimedian"},
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// Bulclaw. There appear to be no parameters.
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// Bulclaw. There appear to be no parameters. It appears that param6 may have been used to select a different model
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// or set of movement data in a previous version, but in PSO GC at least, both movement datas are the same (1F).
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{0x00A7, F_V0_V4, 0x0000000000000700, "TObjEneBalClawBody"},
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// Claw. There appear to be no parameters.
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@@ -3127,14 +3128,9 @@ static const vector<DATEntityDefinition> dat_enemy_definitions({
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{0x0115, F_V4, 0x000041F000000000, "__BOOTA_FAMILY__"},
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// Dorphon. Params:
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// param1 = TODO (value is param1 + 0.3)
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// param2 = TODO (value is param2 + 0.3)
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// param3 = TODO (value is param3 + 30, clamped below to 10)
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// param4 = TODO (value is param4 + 0.3)
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// param5 = TODO (value is param5 + 0.05)
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// param1-5 = same as TObjEneDellBiter
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// param6 = flags (bit field):
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// 0001 = always rare (Dorphon Eclair)
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// TODO: The values above make it look like param1-5 are the same as for TObjEneDellBiter. Verify if this is true.
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{0x0116, F_V4, 0x000041F000000000, "__DORPHON__"},
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// Goran / Pyro Goran / Goran Detonator. Same parameters as TObjEneBeast, but also:
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