reformat more files; add Ep3 map endpoint in HTTP server
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-1
@@ -25,7 +25,8 @@ public:
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explicit GameServer(std::shared_ptr<ServerState> state);
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virtual ~GameServer() = default;
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void listen(const std::string& name, const std::string& addr, uint16_t port, Version version, ServerBehavior initial_state);
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void listen(
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const std::string& name, const std::string& addr, uint16_t port, Version version, ServerBehavior initial_state);
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std::shared_ptr<Client> connect_channel(std::shared_ptr<Channel> ch, uint16_t port, ServerBehavior initial_state);
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