reformat more files; add Ep3 map endpoint in HTTP server
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@@ -507,7 +507,7 @@ protected:
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// identifies the entity on all PSO versions. (These are the IDs which newserv formats as K-XXX, E-XXX, and W-XXX,
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// though they are offset as needed for floors beyond the first.)
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// There must not be any random enemy sections in any MapFile passed to SuperMap; to resolve them,
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// materialize_random_sections must be called on all MapFiles first. This generally only is needed in Challenge mode.
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// materialize_random_sections must be called on all MapFiles first. This is generally only needed in Challenge mode.
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class SuperMap {
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public:
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