diff --git a/src/Episode3/DataIndexes.hh b/src/Episode3/DataIndexes.hh index c626ecef..d0e3d73b 100644 --- a/src/Episode3/DataIndexes.hh +++ b/src/Episode3/DataIndexes.hh @@ -1169,13 +1169,12 @@ struct MapDefinition { // .mnmd format; also the format of (decompressed) quests // Presumably 0A is meant to be Stella, and they forgot to change the name. /* 2434 */ parray npc_ai_params_entry_index; - // In story mode, before_message appears before the battle if it's not blank; - // in free battle and online mode, before_message is ignored. after_message - // appears after the battle if it's not blank in all modes. + // before_message appears before the battle if it's not blank. after_message + // appears after the battle if it's not blank. dispatch_message appears right + // before the player chooses a deck if it's not blank; usually it says + // something like "You can only dispatch ". /* 2440 */ ptext before_message; /* 25D0 */ ptext after_message; - // dispatch_message appears right before the player chooses a deck if it's not - // blank. Usually it says something like "You can only dispatch ". /* 2760 */ ptext dispatch_message; struct DialogueSet {