fix differentiation between Episode 3 Trial Edition and final JP version
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+20
-10
@@ -231,15 +231,6 @@ static void send_main_menu(shared_ptr<ServerState> s, shared_ptr<Client> c) {
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}
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void on_login_complete(shared_ptr<ServerState> s, shared_ptr<Client> c) {
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if (c->flags & Client::Flag::IS_EPISODE_3) {
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auto team = s->ep3_tournament_index->team_for_serial_number(c->license->serial_number);
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auto tourn = team ? team->tournament.lock() : nullptr;
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c->ep3_tournament_team = team;
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if (!(c->flags & Client::Flag::IS_EP3_TRIAL_EDITION)) {
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send_ep3_confirm_tournament_entry(s, c, tourn);
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}
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}
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// On the BB data server, this function is called only on the last connection
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// (when we should send the ship select menu).
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if ((c->server_behavior == ServerBehavior::LOGIN_SERVER) ||
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@@ -252,8 +243,8 @@ void on_login_complete(shared_ptr<ServerState> s, shared_ptr<Client> c) {
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} else if (s->pre_lobby_event) {
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send_change_event(c, s->pre_lobby_event);
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}
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send_ep3_card_list_update(s, c);
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send_ep3_rank_update(c);
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send_get_player_info(c);
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} else if (s->pre_lobby_event) {
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send_change_event(c, s->pre_lobby_event);
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}
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@@ -2493,9 +2484,28 @@ static void on_61_98(shared_ptr<ServerState> s, shared_ptr<Client> c,
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c->game_data.ep3_config.reset(new Episode3::PlayerConfig(pd3->ep3_config));
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cmd = reinterpret_cast<const C_CharacterData_V3_61_98*>(pd3);
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} else {
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if (c->flags & Client::Flag::IS_EPISODE_3) {
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c->flags = (c->flags | Client::Flag::IS_EP3_TRIAL_EDITION) & (~Client::Flag::ENCRYPTED_SEND_FUNCTION_CALL);
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}
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cmd = &check_size_t<C_CharacterData_V3_61_98>(data, 0xFFFF);
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}
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// We use the flag field in this command to differentiate between Ep3
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// Trial Edition and the final version: Trial Edition sends flag=3, and
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// the final version sends flag=4. Because the contents of the card list
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// update and the current tournament entry depend on this flag, we have
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// to delay sending them until now, instead of sending them during the
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// login sequence.
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if ((c->flags & Client::Flag::IS_EPISODE_3) && !(c->flags & Client::Flag::HAS_EP3_CARD_DEFS)) {
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send_ep3_card_list_update(s, c);
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auto team = s->ep3_tournament_index->team_for_serial_number(c->license->serial_number);
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auto tourn = team ? team->tournament.lock() : nullptr;
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c->ep3_tournament_team = team;
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if (!(c->flags & Client::Flag::IS_EP3_TRIAL_EDITION)) {
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send_ep3_confirm_tournament_entry(s, c, tourn);
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}
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}
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auto account = c->game_data.account();
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auto player = c->game_data.player();
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player->inventory = cmd->inventory;
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