implement battle rules and character replacement
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@@ -3906,7 +3906,7 @@ struct G_SetPlayerVisibility_6x22_6x23 {
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// 6x24: Teleport player
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struct G_Unknown_6x24 {
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struct G_TeleportPlayer_6x24 {
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G_ClientIDHeader header;
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le_uint32_t unknown_a1;
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le_float x;
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